Your attacks are divided into low, medium and high types, so you can determine how damaging and slow your attack is but not necessarily whether it'll be a punch or a kick. The fighting system in Injustice 2 is similar to a game like Ultimate Marvel vs.
The sequel, Injustice 2, premiered on consoles last year, and now the PC gets a turn. It also added a story that was faithful to the source material and good for the genre. Injustice: Gods Among Us ran with the idea and adopted the fighting style from the eighth Mortal Kombat game while also changing out a few things to make it more accessible to those who hadn't played a fighting game before. As long as you were a fan of the fighting style that Midway (later known as Netherrealm Studios) used in its main franchise, then the game was quite good, despite the lack of gore in the finishing moves. DC Universe was the first time characters from the comic book publisher were cast in a fighting game.
Add a good story mode into the mix, and you have a game that I can recommend to any fighting game fan.If you're willing to forget the SNES/Genesis release of Justice League Task Force, then Mortal Kombat vs.
To summarize, Injustice 2 is an example of how to do a good sequel: it adds plenty of new features, and it improves over the original in every aspect.
The mode I have spent most of my time playing is the Multiverse, a mode that contains series of matches against AI opponents with varying modifiers that change regularly. There are plenty game modes to choose from all kinds of players. The game also encourages players to explore what combos and abilities can be combined with what. The combat system is quite easy to pick up, and it also contains enough depth for veterans to enjoy. The controls are responsive, the combat is fast and the action is extremely enjoyable. Navigating the menus and managing your gear is not that riveting, and at times it can feel like a chore. While you earn gear from playing and opening boxes, you will end up with a lot of gear, and most of it will be useless. It did not bother me that much, but I can imagine some players finding this tedious. The max level cap for characters is 20, and it takes quite a bit of time and grinding to get there. The first one has to do with leveling up. While the system adds a nice level of customization, it also adds some issues familiar to RPG players. The gear system adds an interesting new layer to the fighting game formula, and it is something that I hope to see in the future. In addition to this, the different gear pieces also change the appearance of your characters, allowing to create a unique look for your heroes and villains.
New gear boosts your 4 stats (strength, ability, defense and health), as well as gives you access to other buffs and even new special moves.
As you play you level up your characters and earn new gear for them. The most interesting new feature is the RPG-like gear system. While the story of Injustice 2 is surprisingly good for a fighting game, that is not the most important aspect of the game. Old allies working together again, but will it last?